THANKS FOR BEING INTERESTED INTO THIS STUFF.. THESE ARE MY FINDINGS.. YOU ARE MY FRIEND... SO I WILL TELL YOU ABOUT HTEM. Well, let's start with a small-sized tutorial... You could use an exec for this... must be uncompressed yes, it's compressed with LZEXE.. Get both compressor and uncompressor here at the PlanetZZT++ location.. Needs to feel useful afterall.. Of course if extracting it is too much for you here, have a copy of zzt naked and uncompressed here..... Now that that part's over you need a hex editor.. Yes you do! Course use what you feel comfortable with.. or use this one! I got it off of this site here.. He recommended quite a crafty text editor too. shows the characters.. tells time.. has a lil screen saver. Crafy, I say! OH YES, YOU MUST SET IT TO OVERWRITE BY EITHER CLICKING IT WITH THE MOUSE OR CHANGING THE PREFS, THE CONFIG FILE. Next up. type ALT+G for GO Say you wanna go to the torch.. SURE YOU DO! type 7360 ENTER.. 00007360 9A 44 06 BD 13 C6 06 6A 4F 9DC6 06 6B 4F 06 C6 .D.....jO...kO.. BOOM YO THERE... OKAY CHANGE THE HILIGHTED AND YOUR TORCH HAS BEEN ALTERED.. Heck, even the defaults. What, don't know hex characters? Get ASC.ZIP, a tsr that shows you the ascii chart when you press ALT+A. OR JUST LOOK AT THE HEX ASCII CHART ITS TOTALLY GHETTO, BUT IT DOES THE TRICK.. MATCH THE COLUMNS/ROWS... THE LEFT SIDE FIRST THEN THE TOP or, if you know the ascii decimal number, the alt+number, or it's a typable character.. move to where you have to go press tab, and type the character or alt+number, then tab again to go back! COLORS..YOU PROBABLY WANNA KNOW ABOUT THAT TOO.. How to change colour.. where X0, X would be background and o would be foreground... BG: 0=black 1=dark blue 2=dark green 3=dark cyan 4=dark red 5=dark purple 6=brown 7=grey 8=black with blink 9=dark blue with blink a=dark green with blink b=dark cyan with blink c=dark red with blink d=dark purple with blink e=brown with blink f=grey with blink FG: 0=black 1=dark blue 2=dark green 3=dark cyan 4=dark red 5=dark purple 6=brown 7=grey 8=dark grey 9=blue a=green b=cyan c=red d=purple e=yellow f=white so 7D would be purple on grey... or CF would be blinky white on red I MADE A CHART FOR THIS TOO! ALL THE COLOURS Okay well not all of them, but 8, 9, a, b, c, d, e, and f is the same as 0-7, but it makes the foreground blink.. yeah. Finally, about MUSIC/ Sound EFFECTS! The music was found by using zzt sounds and searching for what i found usually it consists starting with 30 01, where 30 is a normal octave c and 1 is hte first length, which is a t. 31 would be c#, 21 would be -c# it became obvious where this was going... and before all of the notes and lengths i assume that's some kinda identity code of sorts, if that's changed to 00, the song shall not play.. you may still get some lag if the game's on speed high and it's playing constantly such as a dupe noise, but it should not be too bad. i hilight the hex you should change to zero, if you were to silence it.. you could also change the music if you wanted. LASTLY! BACK UP YOUR STUFF! Make a batch file like i do asc 'RUNS ASCII CHART, VIEWS HEX hex zzt.exe 'RUNS HEX ON ZZT zzt 'RUNS ZZT. HECK, MAKE ANOTHER THAT DOES ALL THIS BUT copy drive:\zzt.exe drive:\newplace\zzt.exe THAT'LL OVERWRITE A BAD ZZT.. keep it backied! It's easy once you try it! you'll impress your friends when you have changed to your own customized setting.. You can do it all.. Heck, you can discover something completely new nobody else has just by randomly changing htings and checking things out.. You can totally do it. I have faith in you, yo. Memory Per Board: 002450 50 9A FC 1A BA 0F B8 20 4E 50 9A 29 03 BD 13 A3 PÜ????? NPÜ)???ú 0024B0 36 D6 4A FF 36 D4 4A B8 20 4E 50 9A 41 03 BD 13 6?J 6?J? NPÜA??? change these to FF FF for 64k per board instead of 20k thanks to wil. PLAYER: 00006440 80 BD BE 24 1F 75 07 80 3E E4 4D 02 74 40 C4 7E ...$.u..>.M.t@." 1f=colour 02=character PLAYER HURT: 006470 1F C6 06 E4 4D 02 C4 7E F2 26 8A 05 30 E4 50 C4 ????M??~?&è?0?P? 1f=colour 02=character Notes: for some reason when the player gets hurt it changes to the character at this location and may/may not change back. Since it's the same by default, it was never noticed before PLAYER EDITOR or PAUSED: 00006E80 1E 57 B8 14 00 50 9A 44 06 BD 13 C6 06 E4 4D 02 .W...P.D......M. 00006E90 C6 06 E5 4D 1F C6 06 E6 4D 01 C6 06 E7 4D 01 C6 ...M....M....M.. 1f=colour 02=character PLAYER TITLESCREEN BEFORE P: 00006DD0 44 06 BD 13 C6 06 21 4D 20 C6 06 22 4D 07 C7 06 D.....!M .."M... 20=character, 07=colour Ever wonder how to get rid of that black speck when the entire title screen's full? here's your solution! PLAYER INVINCIBLE: 006390 75 07 C6 06 E4 4D 01 EB 05 C6 06 E4 4D 02 A1 08 u•???M??????M?í? hilighted=invincible characters... Note: this was teh hardest one to find... I won't go into it, but now with all of these, you are able to change the character once and for all to whatever you want.. Think of a Serious game for once, or one about a ruffian.. So many options! AMMO: 00007190 00 50 9A 44 06 BD 13 C6 06 A7 4E 84 C6 06 A8 4E .P.D......N....N 000071A0 03 C6 06 AA 4E 01 B8 89 32 BA 93 00 A3 B9 4E 89 ....N...2.....N. 84=char, 03=colour TORCH: 00007360 9A 44 06 BD 13 C6 06 6A 4F 9D C6 06 6B 4F 06 C6 .D.....jO...kO.. 9D=CHARACTER, 06=COLOUR GEM: 000071D0 13 C6 06 2D 50 04 C6 06 30 50 01 B8 06 33 BA 93 ...-P...0P...3.. 04=character KEY: 00007160 BD 13 C6 06 F0 50 0C C6 06 F3 50 01 B8 69 31 BA .....P....P..i1. 0C=Character DOOR: 00007260 51 0A C6 06 B4 51 FE B8 DA 33 BA 93 00 A3 C5 51 Q....Q...3.....Q 0A=Character, FE=colour SCROLL: 00007290 BD 13 C6 06 76 52 E8 C6 06 77 52 0F B8 8B 30 BA ....vR...wR...0. E8=CHARACTER 0F=editor/paused colour PASSAGE: 00007200 1E 57 B8 14 00 50 9A 44 06 BD 13 C6 06 39 53 F0 .W...P.D.....9S. f0=character DUPE: 000072F0 BD 13 C6 06 FC 53 FA C6 06 FD 53 0F C7 06 08 54 .....S....S....T FA=EDIT BAR CHARACTER, 0F=DEFAULT COLOUR DUPE ANIMATION CYCLE: 00004F80 FA EB 3B 3C 02 75 09 C4 7E 06 26 C6 05 F9 EB 2E ..;<.u..~.&..... 00004F90 3C 03 75 09 C4 7E 06 26 C6 05 F8 EB 21 3C 04 75 <.u..~.&....!<.u 00004FA0 09 C4 7E 06 26 C6 05 6F EB 14 3C 05 75 09 C4 7E ..~.&..o..<.u..~ 00004FB0 06 26 C6 05 4F EB 07 C4 7E 06 26 C6 05 FA 89 EC .&..O...~.&..... 00004FC0 5D CA 08 00 0B 49 6E 74 65 72 61 63 74 69 6F 6E ]....Interaction 00004FD0 04 54 48 55 44 55 89 E5 B8 06 00 9A 44 02 BD 13 .THUDU......D... FA=DUPE SHAPE 1, F9=DUPE SHAPE 2, F8=DUPE SHAPE 3, 6F=DUPE SHAPE 4, 4F=DUPE SHAPE 5 The first shape is the dupe without stats shape. BOMB: 00003DD0 80 7D 08 01 77 09 C4 7E 06 26 C6 05 0B EB 12 C4 .}..w..~.&...... 0b=character ENERGIZER: 00007900 50 9A 44 06 BD 13 C6 06 82 55 7F C6 06 83 55 05 P.D......U....U. C6=CHARACTER, 05=COLOUR CLOCKWISE: 00003C70 B3 EB 23 3D 01 00 75 09 C4 7E 06 26 C6 05 2F EB ..#=..u..~.&../. 00003C80 15 3D 02 00 75 09 C4 7E 06 26 C6 05 C4 EB 07 C4 .=..u..~.&...... 00003C90 7E 06 26 C6 05 5C 89 EC 5D CA 08 00 55 89 E5 B8 ~.&..\..]...U... b3=|, 2f=/, c4=-, 5c=\ COUNTER: 00003D10 3D 03 00 75 09 C4 7E 06 26 C6 05 B3 EB 23 3D 02 =..u..~.&....#=. 00003D20 00 75 09 C4 7E 06 26 C6 05 2F EB 15 3D 01 00 75 .u..~.&../..=..u 00003D30 09 C4 7E 06 26 C6 05 C4 EB 07 C4 7E 06 26 C6 05 ..~.&......~.&.. 00003D40 5C 89 EC 5D CA 08 00 55 89 E5 B8 04 00 9A 44 02 \..]...U......D. b3=|, 2f=/, c4=-, 5c=\ Note:for counter and clockwise, don't mix up any or you will get a weird pusher arrow pointing to the right and ruin the animation.. as for the menu in the editor version, i haven't come across that yet for either BEAR: 000074A0 BE 64 99 C6 06 BF 64 06 C6 06 C0 64 01 C6 06 C1 .d....d....d.... 99=character, 06=colour RUFFIAN: 00007420 C6 06 81 65 05 C6 06 82 65 0D C6 06 83 65 01 C6 ...e....e....e.. 05=character, 0d=colour SLIME: 00007520 2A C6 06 08 67 FF C6 06 09 67 00 C7 06 13 67 03 *...g....g....g. 2a=character, ff=colour SHARK: 00007580 5E C6 06 CB 67 07 C6 06 CC 67 00 C7 06 D6 67 03 ^...g....g....g. 5E=character 07=colour SPINNING GUN: 00003720 06 26 C6 05 18 EB 2D 3D 02 00 74 05 3D 03 00 75 .&....-=..t.=..u 00003730 09 C4 7E 06 26 C6 05 1A EB 1A 3D 04 00 74 05 3D ..~.&.....=..t.= 00003740 05 00 75 09 C4 7E 06 26 C6 05 19 EB 07 C4 7E 06 ..u..~.&......~. 00003750 26 C6 05 1B 89 EC 5D CA 08 00 55 89 E5 B8 06 00 &.....]...U..... 18=NORTH 1A=EAST 19=SOUTH 1B=WEST Note: the statless version is random in the game, so you may wanna change all four characters to stay the same, or change them to DB B2 B1 B0 to make a fading object, so long as you tame it by setting intelligence and fire rate to 0. WARNING: MAKE SURE YOU SET THE RIGHT 1A AS THE SECOND 1A WILL CAUSE A RUNTIME WHEN THE GUN GOES ROUND. PUSHER: 00005A80 05 10 EB 2D C4 7E FC 26 83 7D 02 FF 75 09 C4 7E ...-.~.&.}..u..~ 00005A90 06 26 C6 05 11 EB 1A C4 7E FC 26 83 7D 04 FF 75 .&......~.&.}..u 00005AA0 09 C4 7E 06 26 C6 05 1E EB 07 C4 7E 06 26 C6 05 ..~.&......~.&.. 00005AB0 1F 89 EC 5D CA 08 00 02 15 01 55 89 E5 B8 0A 00 ...]......U..... 10=EAST 11=WEST 1E=NORTH 1F=SOUTH SOUTH=DEFAULT LION: 00006EE0 14 00 50 9A 44 06 BD 13 C6 06 13 6A EA C6 06 14 ..P.D......j.... 00006EF0 6A 0C C6 06 15 6A 01 C6 06 16 6A 01 C7 06 1F 6A j....j....j....j ea=character, 0c=colour TIGER: 00006F60 C7 06 D4 6A 01 00 C6 06 D6 6A E3 C6 06 D7 6A 0B ...j.....j....j. e3=character, 0b=colour HEAD: 00006FF0 13 C7 06 97 6B 02 00 C6 06 5C 6C E9 C6 06 5E 6C ....k....\l...^l e9=character SEGMENT: 00007080 1F 6D 4F C6 06 21 6D 01 C7 06 2B 6D 02 00 B8 ED .mO..!m...+m.... 4f=character WATER: 00006E00 44 06 BD 13 C6 06 51 59 B0 C6 06 52 59 F9 C6 06 D.....QY...RY... B0=character, F9=default colour FOREST: 00006E50 13 C6 06 14 5A B0 C6 06 15 5A 20 C6 06 1A 5A 00 ....Z....Z ...Z. B0=forest character, 20=forest colour SOLID: 00007670 BD 13 C6 06 D7 5A DB C7 06 ED 5A 03 00 BF 89 46 .....Z....Z....F DB=character NORMAL: 000076A0 14 00 50 9A 44 06 BD 13 C6 06 9A 5B B2 C7 06 B0 ..P.D......[.... b2=character BREAKABLE: 00007720 00 50 9A 44 06 BD 13 C6 06 5D 5C B1 C6 06 5F 5C .P.D.....]\..._\ B1=character BOULDER: 00007750 06 20 5D FE C6 06 23 5D 01 B8 E3 34 BA 93 00 A3 . ]...#]...4.... FE=character SLIDERNS: 00007780 44 06 BD 13 C6 06 E3 5D 12 B8 E3 34 BA 93 00 A3 D......]...4.... 12=character SLIDEREW: 000077B0 44 06 BD 13 C6 06 A6 5E 1D B8 E3 34 BA 93 00 A3 D......^...4.... 1d=character FAKE: 000079C0 B2 C7 06 7F 5F 03 00 C6 06 6E 5F 01 C6 06 6F 5F ...._....n_...o_ b2=character INVISIBLE: 000079F0 50 9A 44 06 BD 13 C6 06 2C 60 20 C7 06 42 60 03 P.D.....,` ..B`. 20=character BLINKWALL: 00004960 E5 31 C0 9A 44 02 BD 13 C4 7E 06 26 C6 05 CE 89 .1..D....~.&.... CE=character BLINKWALL RAY: 000076F0 9A 44 06 BD 13 C6 06 99 6B BA C6 06 FB 63 CD C6 .D......k....c.. BA=Vertical, CD=horizontal TRANSPORTER: 0172D0 00 00 08 5E 7E 5E 2D 76 5F 76 2D 00 00 00 00 00 ?^~^-v_v- 0173D0 00 00 08 28 3C 28 B3 29 3E 29 B3 00 00 00 00 00 ?(<(?)>)? Hilighted=character.. line1=north/south line2=west/east one that dos found. RICOCHET: 00007700 06 38 63 2A C6 06 39 63 0A C7 06 4E 63 03 00 C6 .8c*..9c...Nc... 2A=character, 0A=default colour LINE: 0176F0 00 00 00 00 10 F9 D0 D2 BA B5 BC BB B9 C6 C8 C9 ???????????? 017700 CC CD CA CB CE 00 00 00 00 00 00 00 00 00 00 00 ????? Hilighted=Characters note: Dr. Dos found me this one. NOTE: TO MAKE ITLOOK LIKE A WEB, CHANGE IT TO 0176F0 00 00 00 00 10 F9 C1 C2 B3 B4 D9 BF B4 C3 C0 DA ???????????? 017700 C3 C4 C1 C2 C5 00 00 00 00 00 00 00 00 00 00 00 ????? Try something a little different for a change BULLET: 000070D0 F8 C6 06 8F 58 0F C6 06 90 58 01 C7 06 9A 58 01 ....X....X....X. F8=character, 0f=colour STAR: 0174D0 00 00 04 B3 2F C4 5C 00 00 00 00 00 00 00 00 00 ??/?\ hilighted=characters another one dos found MUSIC/SOUND: IN NO PARTICULAR ORDER!#&!#(!#&* Duplicator noise, both: 005110 50 9A 29 13 F3 08 88 46 FD 89 EC 5D CA 0E 00 0A PÜ)???êF²ë?]?? ? 005120 30 02 32 02 34 02 35 02 37 02 04 18 01 16 01 55 0?2?4?5?7??????U Duplicator noises, BOTH.. change hilighted values to 0 to mute it forever! Or compose it so it isn't crap. TORCH GOES OUT: 006320 20 66 6F 72 6D 06 30 01 20 01 10 01 0E 20 03 1A form?0? ???? ?? BOMB BOOM: 003DF0 05 89 EC 5D CA 08 00 0C 60 01 50 01 40 01 30 01 ?ë?]?? ?`?P?@?0? 003E00 20 01 10 01 02 F8 01 02 F5 01 55 89 E5 B8 08 00 ????°????Uë??? BOMB ACTIVE: 003F10 74 69 76 61 74 65 64 21 0A 30 01 35 01 40 01 45 tivated!?0?5?@?E 003F20 01 50 01 55 89 E5 B8 04 00 9A 44 02 BD 13 83 EC ?P?Uë??? ÜD???â? TORCH 005CD0 68 65 20 75 6E 64 65 72 67 72 6F 75 6E 64 2E 06 he underground.? 005CE0 30 01 39 01 34 02 55 89 E5 31 C0 9A 44 02 BD 13 0?9?4?Uë?1?ÜD??? PASSAGE: 010590 0E E8 53 F6 89 EC 5D CB 1E 30 01 34 01 37 01 31 ??S÷ë?]??0?4?7?1 0105A0 01 35 01 38 01 32 01 36 01 39 01 33 01 37 01 3A ?5?8?2?6?9?3?7?: 0105B0 01 34 01 38 01 40 01 55 89 E5 B8 0C 00 9A 44 02 ?4?8?@?Uë??? ÜD? OUCH: 00FF80 EC 5D CA 06 00 05 4F 75 63 68 21 0A 20 01 23 01 ?]?? ?Ouch!? ?#? 00FF90 27 01 30 01 10 01 08 10 01 20 01 13 01 23 01 1A '?0?????? ???#?? OBJ SHOOT: 00BF40 05 53 48 4F 4F 54 04 30 01 26 01 09 54 48 52 4F ?SHOOT?0?&??THRO FOREST: 005DD0 0B 89 EC 5D CA 0E 00 02 39 01 25 41 20 70 61 74 ?ë?]?? ?9?%A pat the forest sound is 2 notes, one silent.. WHO WOULDA THOUGHT? I love the forest sound though. I'd just switch it out! Man, I hope I explained everything okay. Enjoy, everyone. Love, Vio