THANKS FOR BEING INTERESTED INTO THIS STUFF..
THESE ARE MY FINDINGS.. YOU ARE MY FRIEND...
SO I WILL TELL YOU ABOUT HTEM.

Well, let's start with a small-sized tutorial... You
could use an exec for this... must be uncompressed
yes, it's compressed with LZEXE.. Get both compressor
and uncompressor here at the PlanetZZT++ location..
Needs to feel useful afterall.. Of course if extracting
it is too much for you here, have a copy of zzt naked
and uncompressed here.....

Now that that part's over you need a hex editor.. Yes
you do! Course use what you feel comfortable with..

or use this one! I got it off of this site here..
He recommended quite a crafty text editor too. shows
the characters.. tells time.. has a lil screen saver.
Crafy, I say!

OH YES, YOU MUST SET IT TO OVERWRITE BY EITHER CLICKING
IT WITH THE MOUSE OR CHANGING THE PREFS, THE CONFIG FILE.

Next up. type ALT+G for GO Say you wanna go
to the torch.. SURE YOU DO! type 7360 ENTER..

00007360  9A 44 06 BD  13 C6 06 6A   4F 9D C6 06  6B 4F 06 C6   .D.....jO...kO..

BOOM YO THERE...

OKAY CHANGE THE HILIGHTED AND YOUR TORCH
HAS BEEN ALTERED.. Heck, even the defaults.

What, don't know hex characters? Get ASC.ZIP,
a tsr that shows you the ascii chart when you
press ALT+A. OR JUST LOOK AT THE HEX ASCII CHART
ITS TOTALLY GHETTO, BUT IT DOES THE TRICK.. MATCH THE
COLUMNS/ROWS...  THE LEFT SIDE FIRST THEN THE TOP
or, if you know the ascii decimal number, the alt+number,
or it's a typable character.. move to where you have to go
press tab, and type the character or alt+number, then tab
again to go back!


COLORS..YOU PROBABLY WANNA KNOW ABOUT THAT TOO..

How to change colour.. where X0, X would be background 
and o would be foreground...

BG:
0=black
1=dark blue
2=dark green
3=dark cyan
4=dark red
5=dark purple
6=brown
7=grey
8=black with blink
9=dark blue with blink
a=dark green with blink
b=dark cyan with blink
c=dark red with blink
d=dark purple with blink
e=brown with blink
f=grey with blink

FG:
0=black
1=dark blue
2=dark green
3=dark cyan
4=dark red
5=dark purple
6=brown
7=grey
8=dark grey
9=blue
a=green
b=cyan
c=red
d=purple
e=yellow
f=white

so 7D would be purple on grey... or CF
would be blinky white on red

I MADE A CHART FOR THIS TOO!
ALL THE COLOURS
Okay well not all of them,
 but 8, 9, a, b, c, d, e, and f
is the same as 0-7, but it makes
the foreground blink.. yeah.

Finally, about MUSIC/ Sound EFFECTS!
The music was found by using zzt sounds and
searching for what i found usually it consists
starting with 30 01, where 30 is a normal octave c
and 1 is hte first length, which is a t. 31 would
be c#, 21 would be -c# it became obvious where this
was going... and before all of the notes and lengths
i assume that's some kinda identity code of sorts, if
that's changed to 00, the song shall not play.. you
may still get some lag if the game's on speed high
and it's playing constantly such as a dupe noise, but
it should not be too bad. i hilight the hex you should
change to zero, if you were to silence it.. you could
also change the music if you wanted.

LASTLY! BACK UP YOUR STUFF! Make a batch file like i do

asc 'RUNS ASCII CHART, VIEWS HEX
hex zzt.exe 'RUNS HEX ON ZZT
zzt 'RUNS ZZT.
HECK, MAKE ANOTHER THAT DOES ALL THIS BUT
copy drive:\zzt.exe drive:\newplace\zzt.exe
THAT'LL OVERWRITE A BAD ZZT.. keep it backied!

It's easy once you try it! you'll impress your
friends when you have changed to your own customized
setting.. You can do it all.. Heck, you can discover
something completely new nobody else has just by randomly
changing htings and checking things out.. You can totally
do it. I have faith in you, yo.

Memory Per Board:
002450 50 9A FC 1A BA 0F B8 20 4E 50 9A 29 03 BD 13 A3 P????? NP)???
0024B0 36 D6 4A FF 36 D4 4A B8 20 4E 50 9A 41 03 BD 13 6?J 6?J? NPA???

change these to FF FF for 64k per board instead of 20k
thanks to wil.



PLAYER:
00006440  80 BD BE 24  1F 75 07 80   3E E4 4D 02  74 40 C4 7E   ...$.u..>.M.t@."

1f=colour 02=character

PLAYER HURT:
006470 1F C6 06 E4 4D 02 C4 7E F2 26 8A 05 30 E4 50 C4 ????M??~?&?0?P?

1f=colour 02=character

Notes: for some reason when the player gets hurt it changes to the character at this location and may/may not change back. Since it's the same by default, it was never noticed before

PLAYER EDITOR or PAUSED:
00006E80  1E 57 B8 14  00 50 9A 44   06 BD 13 C6  06 E4 4D 02   .W...P.D......M.
00006E90  C6 06 E5 4D  1F C6 06 E6   4D 01 C6 06  E7 4D 01 C6   ...M....M....M..

1f=colour 02=character

PLAYER TITLESCREEN BEFORE P:
00006DD0  44 06 BD 13  C6 06 21 4D   20 C6 06 22  4D 07 C7 06   D.....!M .."M...
20=character, 07=colour

Ever wonder how to get rid of that black speck
when the entire title screen's full? here's
your solution!

PLAYER INVINCIBLE:
006390 75 07 C6 06 E4 4D 01 EB 05 C6 06 E4 4D 02 A1 08 u???M??????M??

hilighted=invincible characters...
Note: this was teh hardest one to find... I won't
go into it, but now with all of these, you are able
to change the character once and for all to whatever
you want.. Think of a Serious game for once, or one
about a ruffian.. So many options!


AMMO:
00007190  00 50 9A 44  06 BD 13 C6   06 A7 4E 84  C6 06 A8 4E   .P.D......N....N
000071A0  03 C6 06 AA  4E 01 B8 89   32 BA 93 00  A3 B9 4E 89   ....N...2.....N.

84=char, 03=colour

TORCH:
00007360  9A 44 06 BD  13 C6 06 6A   4F 9D C6 06  6B 4F 06 C6   .D.....jO...kO..

9D=CHARACTER, 06=COLOUR

GEM:
000071D0  13 C6 06 2D  50 04 C6 06   30 50 01 B8  06 33 BA 93   ...-P...0P...3..

04=character

KEY:
00007160  BD 13 C6 06  F0 50 0C C6   06 F3 50 01  B8 69 31 BA   .....P....P..i1.

0C=Character

DOOR:
00007260  51 0A C6 06  B4 51 FE B8   DA 33 BA 93  00 A3 C5 51   Q....Q...3.....Q

0A=Character, FE=colour

SCROLL:
00007290  BD 13 C6 06  76 52 E8 C6   06 77 52 0F  B8 8B 30 BA   ....vR...wR...0.

E8=CHARACTER 0F=editor/paused colour

PASSAGE:
00007200  1E 57 B8 14  00 50 9A 44   06 BD 13 C6  06 39 53 F0   .W...P.D.....9S.

f0=character

DUPE:
000072F0  BD 13 C6 06  FC 53 FA C6   06 FD 53 0F  C7 06 08 54   .....S....S....T

FA=EDIT BAR CHARACTER, 0F=DEFAULT COLOUR

DUPE ANIMATION CYCLE:
00004F80  FA EB 3B 3C  02 75 09 C4   7E 06 26 C6  05 F9 EB 2E   ..;<.u..~.&.....
00004F90  3C 03 75 09  C4 7E 06 26   C6 05 F8 EB  21 3C 04 75   <.u..~.&....!<.u
00004FA0  09 C4 7E 06  26 C6 05 6F   EB 14 3C 05  75 09 C4 7E   ..~.&..o..<.u..~
00004FB0  06 26 C6 05  4F EB 07 C4   7E 06 26 C6  05 FA 89 EC   .&..O...~.&.....
00004FC0  5D CA 08 00  0B 49 6E 74   65 72 61 63  74 69 6F 6E   ]....Interaction
00004FD0  04 54 48 55  44 55 89 E5   B8 06 00 9A  44 02 BD 13   .THUDU......D...

FA=DUPE SHAPE 1, F9=DUPE SHAPE 2, F8=DUPE SHAPE 3,
6F=DUPE SHAPE 4, 4F=DUPE SHAPE 5

The first shape is the dupe without stats shape.

BOMB:
00003DD0  80 7D 08 01  77 09 C4 7E   06 26 C6 05  0B EB 12 C4   .}..w..~.&......

0b=character

ENERGIZER:
00007900  50 9A 44 06  BD 13 C6 06   82 55 7F C6  06 83 55 05   P.D......U....U.

C6=CHARACTER, 05=COLOUR

CLOCKWISE:
00003C70  B3 EB 23 3D  01 00 75 09   C4 7E 06 26  C6 05 2F EB   ..#=..u..~.&../.
00003C80  15 3D 02 00  75 09 C4 7E   06 26 C6 05  C4 EB 07 C4   .=..u..~.&......
00003C90  7E 06 26 C6  05 5C 89 EC   5D CA 08 00  55 89 E5 B8   ~.&..\..]...U...

b3=|, 2f=/, c4=-, 5c=\

COUNTER:
00003D10  3D 03 00 75  09 C4 7E 06   26 C6 05 B3  EB 23 3D 02   =..u..~.&....#=.
00003D20  00 75 09 C4  7E 06 26 C6   05 2F EB 15  3D 01 00 75   .u..~.&../..=..u
00003D30  09 C4 7E 06  26 C6 05 C4   EB 07 C4 7E  06 26 C6 05   ..~.&......~.&..
00003D40  5C 89 EC 5D  CA 08 00 55   89 E5 B8 04  00 9A 44 02   \..]...U......D.

b3=|, 2f=/, c4=-, 5c=\

Note:for counter and clockwise, don't mix up any or you
will get a weird pusher arrow pointing to the right and
ruin the animation.. as for the menu in the editor
version, i haven't come across that yet for either

BEAR:
000074A0  BE 64 99 C6  06 BF 64 06   C6 06 C0 64  01 C6 06 C1   .d....d....d....
99=character, 06=colour

RUFFIAN:
00007420  C6 06 81 65  05 C6 06 82   65 0D C6 06  83 65 01 C6   ...e....e....e..

05=character, 0d=colour

SLIME:
00007520  2A C6 06 08  67 FF C6 06   09 67 00 C7  06 13 67 03   *...g....g....g.

2a=character, ff=colour

SHARK:
00007580  5E C6 06 CB  67 07 C6 06   CC 67 00 C7  06 D6 67 03   ^...g....g....g.

5E=character 07=colour

SPINNING GUN:
00003720  06 26 C6 05  18 EB 2D 3D   02 00 74 05  3D 03 00 75   .&....-=..t.=..u
00003730  09 C4 7E 06  26 C6 05 1A   EB 1A 3D 04  00 74 05 3D   ..~.&.....=..t.=
00003740  05 00 75 09  C4 7E 06 26   C6 05 19 EB  07 C4 7E 06   ..u..~.&......~.
00003750  26 C6 05 1B  89 EC 5D CA   08 00 55 89  E5 B8 06 00   &.....]...U.....

18=NORTH 1A=EAST 19=SOUTH 1B=WEST

Note: the statless version is random in the game,
so you may wanna change all four characters to stay
the same, or change them to DB B2 B1 B0 to make a
fading object, so long as you tame it by setting
intelligence and fire rate to 0. WARNING: MAKE SURE
YOU SET THE RIGHT 1A AS THE SECOND 1A WILL CAUSE A
RUNTIME WHEN THE GUN GOES ROUND.

PUSHER:
00005A80  05 10 EB 2D  C4 7E FC 26   83 7D 02 FF  75 09 C4 7E   ...-.~.&.}..u..~
00005A90  06 26 C6 05  11 EB 1A C4   7E FC 26 83  7D 04 FF 75   .&......~.&.}..u
00005AA0  09 C4 7E 06  26 C6 05 1E   EB 07 C4 7E  06 26 C6 05   ..~.&......~.&..
00005AB0  1F 89 EC 5D  CA 08 00 02   15 01 55 89  E5 B8 0A 00   ...]......U.....

10=EAST 11=WEST 1E=NORTH 1F=SOUTH
SOUTH=DEFAULT

LION:
00006EE0  14 00 50 9A  44 06 BD 13   C6 06 13 6A  EA C6 06 14   ..P.D......j....
00006EF0  6A 0C C6 06  15 6A 01 C6   06 16 6A 01  C7 06 1F 6A   j....j....j....j

ea=character, 0c=colour

TIGER:
00006F60  C7 06 D4 6A  01 00 C6 06   D6 6A E3 C6  06 D7 6A 0B   ...j.....j....j.

e3=character, 0b=colour

HEAD:
00006FF0  13 C7 06 97  6B 02 00 C6   06 5C 6C E9  C6 06 5E 6C   ....k....\l...^l

e9=character

SEGMENT:
00007080  1F 6D 4F C6  06 21 6D 01   C7 06 2B 6D  02 00 B8 ED   .mO..!m...+m....

4f=character

WATER:
00006E00  44 06 BD 13  C6 06 51 59   B0 C6 06 52  59 F9 C6 06   D.....QY...RY...

B0=character, F9=default colour

FOREST:
00006E50  13 C6 06 14  5A B0 C6 06   15 5A 20 C6  06 1A 5A 00   ....Z....Z ...Z.

B0=forest character, 20=forest colour

SOLID:
00007670  BD 13 C6 06  D7 5A DB C7   06 ED 5A 03  00 BF 89 46   .....Z....Z....F

DB=character

NORMAL:
000076A0  14 00 50 9A  44 06 BD 13   C6 06 9A 5B  B2 C7 06 B0   ..P.D......[....

b2=character

BREAKABLE:
00007720  00 50 9A 44  06 BD 13 C6   06 5D 5C B1  C6 06 5F 5C   .P.D.....]\..._\

B1=character


BOULDER:
00007750  06 20 5D FE  C6 06 23 5D   01 B8 E3 34  BA 93 00 A3   . ]...#]...4....

FE=character

SLIDERNS:
00007780  44 06 BD 13  C6 06 E3 5D   12 B8 E3 34  BA 93 00 A3   D......]...4....

12=character

SLIDEREW:
000077B0  44 06 BD 13  C6 06 A6 5E   1D B8 E3 34  BA 93 00 A3   D......^...4....

1d=character


FAKE:
000079C0  B2 C7 06 7F  5F 03 00 C6   06 6E 5F 01  C6 06 6F 5F   ...._....n_...o_

b2=character

INVISIBLE:
000079F0  50 9A 44 06  BD 13 C6 06   2C 60 20 C7  06 42 60 03   P.D.....,` ..B`.

20=character

BLINKWALL:
00004960  E5 31 C0 9A  44 02 BD 13   C4 7E 06 26  C6 05 CE 89   .1..D....~.&....

CE=character

BLINKWALL RAY:
000076F0  9A 44 06 BD  13 C6 06 99   6B BA C6 06  FB 63 CD C6   .D......k....c..

BA=Vertical, CD=horizontal

TRANSPORTER:

0172D0 00 00 08 5E 7E 5E 2D 76 5F 76 2D 00 00 00 00 00   ?^~^-v_v-
0173D0 00 00 08 28 3C 28 B3 29 3E 29 B3 00 00 00 00 00   ?(<(?)>)?
Hilighted=character.. line1=north/south line2=west/east
one that dos found.

RICOCHET:
00007700  06 38 63 2A  C6 06 39 63   0A C7 06 4E  63 03 00 C6   .8c*..9c...Nc...

2A=character, 0A=default colour

LINE:
0176F0 00 00 00 00 10 F9 D0 D2 BA B5 BC BB B9 C6 C8 C9     ????????????
017700 CC CD CA CB CE 00 00 00 00 00 00 00 00 00 00 00 ?????

Hilighted=Characters note: Dr. Dos found me this one.

NOTE:
TO MAKE ITLOOK LIKE A WEB, CHANGE IT TO
0176F0 00 00 00 00 10 F9 C1 C2 B3 B4 D9 BF B4 C3 C0 DA     ????????????
017700 C3 C4 C1 C2 C5 00 00 00 00 00 00 00 00 00 00 00 ?????
Try something a little different for a change

BULLET:
000070D0  F8 C6 06 8F  58 0F C6 06   90 58 01 C7  06 9A 58 01   ....X....X....X.

F8=character, 0f=colour

STAR:
0174D0 00 00 04 B3 2F C4 5C 00 00 00 00 00 00 00 00 00   ??/?\

hilighted=characters
another one dos found

MUSIC/SOUND:

IN NO PARTICULAR ORDER!#&!#(!#&*

Duplicator noise, both:
005110 50 9A 29 13 F3 08 88 46 FD 89 EC 5D CA 0E 00 0A P)???F?]?? ?
005120 30 02 32 02 34 02 35 02 37 02 04 18 01 16 01 55 0?2?4?5?7??????U
Duplicator noises, BOTH.. change hilighted
values to 0 to mute it forever! Or compose
it so it isn't crap.

TORCH GOES OUT:
006320 20 66 6F 72 6D 06 30 01 20 01 10 01 0E 20 03 1A  form?0? ???? ??

BOMB BOOM:
003DF0 05 89 EC 5D CA 08 00 0C 60 01 50 01 40 01 30 01 ??]?? ?`?P?@?0?
003E00 20 01 10 01 02 F8 01 02 F5 01 55 89 E5 B8 08 00  ????????U???

BOMB ACTIVE:
003F10 74 69 76 61 74 65 64 21 0A 30 01 35 01 40 01 45 tivated!?0?5?@?E
003F20 01 50 01 55 89 E5 B8 04 00 9A 44 02 BD 13 83 EC ?P?U??? D????

TORCH
005CD0 68 65 20 75 6E 64 65 72 67 72 6F 75 6E 64 2E 06 he underground.?
005CE0 30 01 39 01 34 02 55 89 E5 31 C0 9A 44 02 BD 13 0?9?4?U?1?D???

PASSAGE:
010590 0E E8 53 F6 89 EC 5D CB 1E 30 01 34 01 37 01 31 ??S?]??0?4?7?1
0105A0 01 35 01 38 01 32 01 36 01 39 01 33 01 37 01 3A ?5?8?2?6?9?3?7?:
0105B0 01 34 01 38 01 40 01 55 89 E5 B8 0C 00 9A 44 02 ?4?8?@?U??? D?

OUCH:
00FF80 EC 5D CA 06 00 05 4F 75 63 68 21 0A 20 01 23 01 ?]?? ?Ouch!? ?#?
00FF90 27 01 30 01 10 01 08 10 01 20 01 13 01 23 01 1A '?0?????? ???#??

OBJ SHOOT:
00BF40 05 53 48 4F 4F 54 04 30 01 26 01 09 54 48 52 4F ?SHOOT?0?&??THRO

FOREST:
005DD0 0B 89 EC 5D CA 0E 00 02 39 01 25 41 20 70 61 74 ??]?? ?9?%A pat

the forest sound is 2 notes, one silent..
WHO WOULDA THOUGHT? I love the forest sound
though. I'd just switch it out!

Man, I hope I explained everything okay.
Enjoy, everyone.
Love, Vio